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mirror: Bedrock float-precision fix (core-linked, rebuild per Geyser line)
- Java 100%
| .github | ||
| gradle/wrapper | ||
| src/main | ||
| .gitignore | ||
| build.gradle.kts | ||
| gradlew | ||
| gradlew.bat | ||
| LICENSE | ||
| README.md | ||
| settings.gradle.kts | ||
GeyserFloatingPoints
Workaround to fix floating-point precision on Bedrock when at high coordinate.
How this works
- Simply works by spoofing position on Bedrock player side, making it seems like they're still close to 0 0 0 coordinate.
Commands
/geyserfloatingpoints position- Toggle on/off actionbar that show your real position. Permission:geyserfloatingpoints.position
Drawbacks
- You won't be able to see your real position since your position is always spoofed.
- Bugs are bound to happened, feel free to report ems :)