mirror: Bedrock float-precision fix (core-linked, rebuild per Geyser line)
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2026-06-28 17:47:13 +07:00
.github Refactor the project, a lot of improvements. 2026-05-17 15:01:33 +07:00
gradle/wrapper Refactor the project, a lot of improvements. 2026-05-17 15:01:33 +07:00
src/main Added support for latest Geyser. 2026-06-28 17:47:13 +07:00
.gitignore Refactor the project, a lot of improvements. 2026-05-17 15:01:33 +07:00
build.gradle.kts Added support for latest Geyser. 2026-06-28 17:47:13 +07:00
gradlew Added support for packet hooking. 2025-05-20 13:45:05 +07:00
gradlew.bat Added support for packet hooking. 2025-05-20 13:45:05 +07:00
LICENSE Oops add back LICENSE and README.md 2026-05-17 15:02:31 +07:00
README.md Oops add back LICENSE and README.md 2026-05-17 15:02:31 +07:00
settings.gradle.kts Refactor the project, a lot of improvements. 2026-05-17 15:01:33 +07:00

GeyserFloatingPoints

Workaround to fix floating-point precision on Bedrock when at high coordinate.

How this works

  • Simply works by spoofing position on Bedrock player side, making it seems like they're still close to 0 0 0 coordinate.

Commands

  • /geyserfloatingpoints position - Toggle on/off actionbar that show your real position. Permission: geyserfloatingpoints.position

Drawbacks

  • You won't be able to see your real position since your position is always spoofed.
  • Bugs are bound to happened, feel free to report ems :)