Mesa fork: Zink+KosmicKrisp+EGL for macOS — fixing Metal pipeline crashes on macOS 26.4.1
The May crash returned on the rebase: MTLTextureDescriptor validateWithDevice: asserts (SIGABRT) inside heapTextureSizeAndAlignWithDescriptor during first eglMakeCurrent. mtl_buffer.m/mtl_heap.m kept their descriptor guards through the rebase but mtl_device.m has its own static copy of mtl_new_texture_descriptor, which was taken from upstream unguarded. Clamp zero dims/levels/layers, force sampleCount=1 on non-MSAA types, skip the size query for MTLPixelFormatInvalid, and trap NSExceptions. Verified: MC 26.1.2 + Voxy 0.2.17-beta boots to in-world rendering on macOS 26.5.2 / M5 Pro (zink on Vulkan 1.4). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.