Ekaii MC 26.1.2 Modrinth modpack — Fabric, perf+QoL+shaders, auto-updated weekly. Published as .mrpack via modmass PAT.
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Ekaii Modpack

Minecraft 26.1.2 / Fabric modpack for the ekaii.fr server stack. Published on Modrinth as a .mrpack and updated automatically every Monday.

What's in it

  • Performance: Sodium, Lithium, FerriteCore, Krypton, EntityCulling, ImmediatelyFast, Dynamic FPS
  • Visuals: Iris (shaders), Continuity (CTM), Entity Model Features, Sodium Extra, Reese's Sodium Options
  • QoL: Mod Menu, BetterF3, Zoomify, No Chat Reports
  • Render distance: Distant Horizons (LOD — works with the DHS plugin on the server)
  • Shaders shipped: Complementary Unbound (default), Complementary Reimagined, BSL
  • Ekaii custom: Ekaxiom (privacy-respecting Axiom), ElytraTrajectory
  • Servers pinned: ekaii.fr / crea.ekaii.fr / plot.ekaii.fr

Stable defaults are enforced via overrides/config/ — players can change them, but a reinstall restores the baseline.

Repo layout

manifest.yaml                # source of truth — modders edit this
overrides/
  config/                    # enforced stable configs (sodium, iris, lithium, ...)
  options.txt                # baseline client options
  servers.dat                # 3 ekaii.fr servers pre-pinned (generated)
tools/
  build_mrpack.py            # resolves Modrinth + Forgejo, builds .mrpack
  publish_modrinth.py        # uploads new version to Modrinth via PAT
  render_servers_dat.py      # writes overrides/servers.dat from manifest
  bump_version.py            # bumps pack.version on weekly updates
  validate.py                # sanity check: every mod has a 26.1.2 fabric version
.forgejo/workflows/
  weekly-update.yml          # Mon 06:00 UTC + workflow_dispatch
  publish.yml                # on tag push v* → publish to Modrinth

Pipeline

Mon 06:00 UTC                Forgejo Actions
    │                           │
    ├─ resolve Modrinth         (latest stable per mod, game=26.1.2 loader=fabric)
    ├─ resolve Forgejo          (latest release per url_mod)
    ├─ validate                 (every required mod has a matching version)
    ├─ build .mrpack            (modrinth.index.json + overrides/)
    ├─ smoke test               (mrpack-install --dry-run, JSON schema check)
    ├─ git commit               (bumps pack.version, writes manifest.lock.json)
    ├─ git tag v<version>       (only on diff vs previous lock)
    └─ trigger publish.yml      (on tag → upload to Modrinth)

Manual hotfix:

gh workflow run weekly-update.yml --ref main      # or via Forgejo UI

Stability enforcement

The overrides/config/ directory ships locked-down defaults for:

  • Sodium — VSync on, frame queue 2, anisotropic 8x, fog distance high, no entity shadows
  • Iris — shader off by default (player opts in), Sodium-compat enabled
  • Lithium — all toggles default-on
  • FerriteCore — all toggles default-on
  • Continuity — emissive textures on, CTM on
  • options.txt — RD 12, sim 8, VBOs, GUI scale auto, biome blend 5, particles all

On reinstall the launcher overwrites these with our values. Players who want to deviate can — but a fresh install brings them back to the baseline.

Secrets used by CI

Secret Where Used for
MODRINTH_TOKEN Forgejo repo secret publish .mrpack to Modrinth
FORGEJO_TOKEN Forgejo repo secret (auto) resolve url_mods releases, push lockfile commit

Local development

pip install -r tools/requirements.txt
python tools/validate.py                   # check 26.1.2 fabric compat
python tools/render_servers_dat.py         # generate overrides/servers.dat
python tools/build_mrpack.py --out dist/   # produce Ekaii-x.y.z.mrpack

Drop the resulting .mrpack into the Modrinth app or PrismLauncher to test.

License

Modpack manifest + scripts: MIT. Bundled mods are governed by their own upstream licenses (the .mrpack format references them by URL, not by redistribution).