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0.8.0+26.2 - Servux placement fidelity (issue #4)
StableAll checks were successfulBuild / build (push) Successful in 1m57sreleased this
2026-08-29 13:24:24 +00:00 | 0 commits to main since this releaseServux Direct Paste placement fidelity
Big thanks to stavapin for an unusually thorough and precise bug report. This release works through it point by point so that a server-side paste matches exactly what the Litematica client shows.
Fixed
- Replace modes (None / With non-air / All) are now honored.
- Entities no longer land offset, and their fractional coordinates rotate correctly.
- Entity orientation now rotates and mirrors together with the schematic.
- Per-sub-region overrides (enabled, position, rotation, mirror) are applied.
- Paste layer behavior and render layer range are respected.
maxBlocksPerChunkTaskactually paces large pastes now instead of being advisory./litematica saveno longer captures an entity twice when it straddles a chunk border.- Bonus: block states such as stairs rotate and mirror correctly, and structure void is never pasted.
Validated with 103 unit tests and a 56-check fidelity suite across 12 scenarios on Folia 26.2. For Minecraft 26.2.
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